Given its own low speed, it's a miracle it managed to be at a place where it was most needed.Īlso e.g. You can move your party twice but you can't move your ship twice.Īnd what a coincidence that the ship was waiting for my stack exactly at a point where it would run out of its movement points. Why once? Because on the next turn the party will be far ahead of the ship. This makes for a very maneuverable army, particularly useful for a scout army.Oh wow, my army will move extra 6 or so tiles once. A stack can use its entire movement ending up on the ship, which can then also move. This is really, really powerful if used properly. Originally posted by Stoan:The airship can carry other units. Healing root is good item in itself was popping those every tough battle which would help turn it around, but also provides decent amount life essence. Don't go dissing the herb garden haven't played alchemist near that in a bit but from memory it was really good in giving the healing root or whatever plant I found lacking. Like said it's essentially able to hold onto a landmark if dont have the fortress spell which isn't always possible to get even though can guarantee getting earth pages. It can be used to cover 1 landmark location (like Niethalf's statue or adamantium mine) but if you have instant castle it's the second worst reward after herb garden imo. It has tiny radius without might amplifiers, it's slow (and unlike the tower, its speed can't even be buffed).Īt first I thought "wow, cool" too, but then for the lack of better uses I just sent it to the corner of the map to explore a handful of locations I left unexplored. Originally posted by Mindeveler:What do you even do with it?
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